Garth is dying, and he knows it. His mom isn't ready for him to go, but she's a lot less ready for him to get pulled into the realm of ghosts while he's still alive!
Yep, a bumbling special agent gets sloppy in a supernatural capture-and-return so Garth is accidentally pulled into the afterlife.
Garth finds that the afterlife has its own politics and alliances, feuds and friendships. (I just love his new pal Skinny!)
A rescue team heads after him, even if some beings in the Afterlife don't want to let him go!
**kmm
Book info: Ghostopolis / Doug TenNapel. Graphix (Scholastic), 2010. [author's website] [publisher site] [book trailer]
Recommendation:No ghosts among the living – that’s the rules. The living in the ghost world? Well, Garth is finding out how that works, as he gets dragged into the afterlife during a ghost capture gone wrong.
Garth would be getting to Ghostopolis sooner rather than later, since he has an incurable disease, but his mom really wants him back among the living now. It’s up to the Supernatural Immigration Task Force to correct their ghost-wrangling goof and retrieve Garth. This may take a while, even with an Earth-assigned ghost helping the SITF agents…
Meeting his grandpa’s ghost, riding a night-mare, getting mixed up in Ghostopolis politics – soon Garth finds that he has special powers that unscrupulous ghosts want to use for their own bleak purposes. The young hero’s only hope of returning home is locating the Tuskegee Airman, that great-hearted man who built up Ghostopolis, who helps dead souls out of it and into their true homes Beyond. It won’t be easy, though.
Life and afterlife, ghosts and the living, good guys and bad guys, and a chronologically illogical sense of time – hope the ghost-wranglers can get Garth out of Ghostopolis before it’s too late! This Eisner-nominated graphic novel is 288 pages of wow-factor art and snappy dialogue. (One of 5,000 books recommended on www.abookandahug.com) Review copy courtesy of the publisher.
WorldCat find library: http://www.worldcat.org/libraries
IndieBound store finder: http://www.indiebound.org/indie-store-finder
Yep, a bumbling special agent gets sloppy in a supernatural capture-and-return so Garth is accidentally pulled into the afterlife.
Garth finds that the afterlife has its own politics and alliances, feuds and friendships. (I just love his new pal Skinny!)
A rescue team heads after him, even if some beings in the Afterlife don't want to let him go!
**kmm
Book info: Ghostopolis / Doug TenNapel. Graphix (Scholastic), 2010. [author's website] [publisher site] [book trailer]
Recommendation:No ghosts among the living – that’s the rules. The living in the ghost world? Well, Garth is finding out how that works, as he gets dragged into the afterlife during a ghost capture gone wrong.
Garth would be getting to Ghostopolis sooner rather than later, since he has an incurable disease, but his mom really wants him back among the living now. It’s up to the Supernatural Immigration Task Force to correct their ghost-wrangling goof and retrieve Garth. This may take a while, even with an Earth-assigned ghost helping the SITF agents…
Meeting his grandpa’s ghost, riding a night-mare, getting mixed up in Ghostopolis politics – soon Garth finds that he has special powers that unscrupulous ghosts want to use for their own bleak purposes. The young hero’s only hope of returning home is locating the Tuskegee Airman, that great-hearted man who built up Ghostopolis, who helps dead souls out of it and into their true homes Beyond. It won’t be easy, though.
Life and afterlife, ghosts and the living, good guys and bad guys, and a chronologically illogical sense of time – hope the ghost-wranglers can get Garth out of Ghostopolis before it’s too late! This Eisner-nominated graphic novel is 288 pages of wow-factor art and snappy dialogue. (One of 5,000 books recommended on www.abookandahug.com) Review copy courtesy of the publisher.
WorldCat find library: http://www.worldcat.org/libraries
IndieBound store finder: http://www.indiebound.org/indie-store-finder
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